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Thema: Cryengine3 will nicht starten?!

  1. #11
    Semi Pro Avatar von hyper.aN#
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    startest du es als administrator?
    versuche mal die 32 bit version zu starten

    da es keine fehlermeldung gibt wird es schwirig sein etwas herauszufinden

    dein PC erfüllt die mindestanforderungen?


  2. #12
    Professional Avatar von Hamers
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    Jop. So siehts leider aus. DirectX installiert, C++ Redistributable installiert?

    Mehr würde mir auch nicht einfallen :/

  3. #13
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    ja habe ich installiert xD wie gesagt der kädt alles und beim Crydev login hängt der sich auf ;D sandbox reagiert nichtmehr xd und das immerwieder

  4. #14
    Professional Avatar von Hamers
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    http://www.crydev.net/viewtopic.php?f=326&t=79855

    Versuch das mal noch... Mehr fällt mir echt nicht ein.

  5. #15
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    Nichts hat geholfen :/ gibt es vielleicht eine möglichkeit das login auszuschalten?! den es öffnet sich ja nichtmals das login fenster

  6. #16
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    habe mal im editor.txt geguckt kp wo es herkam aber nun gibt es das xd und da steht drine:
    Code:
    BackupNameAttachment=" Build(2456) 29 Mar 12 (18 19 14)"  -- used by backup system
    Log Started at 03/29/12 18:19:14
    Running 32 bit version
    Executable: C:\Users\Stöpsel\Desktop\engine\Bin32\Editor.exe
    FileVersion: 3.3.5.2456
    ProductVersion: 3.3.5.2456
    CryDev Build
    Using STLport C++ Standard Library implementation
    Added MOD directory <engine> to CryPak
    Executable Command Line: "C:\Users\Stöpsel\Desktop\engine\Bin32\Editor.exe" 
    
    Total number of logical processors: 1
    Number of available logical processors: 1
    Total number of system cores: 1
    Number of cores available to process: 1
    
    Processor 0:
      CPU: AMD AMD Sempron(tm) Processor 2600+
      Family: 15, Model: 12, Stepping: 2
      FPU: On-Chip
      CPU Speed (estimated): 1599.8 MHz
      MMX: not present
      SSE: present
      3DNow!: present
      Serial number not present or disabled
    
    Loading Config file system.cfg (system.cfg)
        OnSysSpecChange(3)
        [Warning] Config file HighSpec.cfg not found!
        [Warning] Config file editor.cfg not found!
    creating CVarGroups from directory 'Config/CVarGroups' ...
        Loading Config file Config/CVarGroups/sys_spec_full.cfg (game\config\cvargroups\sys_spec_full.cfg)
        Loading Config file Config/CVarGroups/sys_spec_gameeffects.cfg (game\config\cvargroups\sys_spec_gameeffects.cfg)
        Loading Config file Config/CVarGroups/sys_spec_objectdetail.cfg (game\config\cvargroups\sys_spec_objectdetail.cfg)
        Loading Config file Config/CVarGroups/sys_spec_particles.cfg (game\config\cvargroups\sys_spec_particles.cfg)
        Loading Config file Config/CVarGroups/sys_spec_physics.cfg (game\config\cvargroups\sys_spec_physics.cfg)
        Loading Config file Config/CVarGroups/sys_spec_postprocessing.cfg (game\config\cvargroups\sys_spec_postprocessing.cfg)
        Loading Config file Config/CVarGroups/sys_spec_quality.cfg (game\config\cvargroups\sys_spec_quality.cfg)
        Loading Config file Config/CVarGroups/sys_spec_shading.cfg (game\config\cvargroups\sys_spec_shading.cfg)
        Loading Config file Config/CVarGroups/sys_spec_shadows.cfg (game\config\cvargroups\sys_spec_shadows.cfg)
        Loading Config file Config/CVarGroups/sys_spec_sound.cfg (game\config\cvargroups\sys_spec_sound.cfg)
        Loading Config file Config/CVarGroups/sys_spec_texture.cfg (game\config\cvargroups\sys_spec_texture.cfg)
        Loading Config file Config/CVarGroups/sys_spec_volumetriceffects.cfg (game\config\cvargroups\sys_spec_volumetriceffects.cfg)
        Loading Config file Config/CVarGroups/sys_spec_water.cfg (game\config\cvargroups\sys_spec_water.cfg)
    Windows 7 64 bit (build 6.1.7600)
    User name: "Stöpsel"
    System language: German
    Windows Directory: "C:\Windows"
    Prerequisites...
    * Installation of KB940105 hotfix required: no! (either not needed or already installed)
    Local time is 18:19:14 03/29/12, system running for 144 minutes
    1023MB physical memory installed, 273MB available, 4095MB virtual memory installed, 73 percent of memory in use
    PageFile usage: 49MB, Working Set: 30MB, Peak PageFile usage: 49MB,
    Current display mode is 1600x1200x32, (Unknown graphics card)
    Japanese keyboard and 3+ button mouse installed
    --------------------------------------------------------------------------------
    [Warning] Config file %USER%/game.cfg not found!
    Loading Config file system.cfg (system.cfg)
        OnSysSpecChange(3)
        Loading Config file HighSpec.cfg (game\config\highspec.cfg)
        [Warning] Config file editor.cfg not found!
    [Warning] Config file user.cfg not found!
    Stream Engine Initialization
    GameName: CryENGINE 3
    BuildTime: Aug 16 2011 12:34:33
    Font initialization
    Initializing CryFont ...
    Initializing CryFont done, MemUsage=88Kb
    Physics initialization
    Initializing CryPhysics ...
    Initializing CryPhysics done, MemUsage=708Kb
    Sound initialization
        Initializing CrySoundSystem ...
        <Sound> Initializing AudioDevice now!
        <Sound> Initialize FMOD with dynamic memory callbacks
        <Sound> Starting to initialize Windows Audio Session API output! 
        <Sound> Sound-FmodEx-AudioDevice Thread created: FMOD mixer thread (912) 
        <Sound> Sound-FmodEx-AudioDevice Thread created: FMOD stream thread (956) 
        <Sound> Drivers found: 3
        <Sound> Available drivers:
        1.    Lautsprecher (2- USB  AUDIO  )
        2.    Realtek Digital Output (Realtek AC'97 Audio for VIA (R) Audio Controller)
        3.    Lautsprecher (Realtek AC'97 Audio for VIA (R) Audio Controller)
        <Sound> Using speaker mode: FMOD_SPEAKERMODE_STEREO
        <Sound> Initializing FMOD-EX now!
        <Sound> Sound-FmodEx-AudioDevice Thread created: FMOD (WASAPI) feeder thread (1008) 
        <Sound> Sound-FmodEx-AudioDevice Thread created: FMOD mixer thread (1028) 
        <Sound> Sound-FmodEx-AudioDevice Thread created: FMOD stream thread (1036) 
        <Sound> Initialized FMOD-EX
        <Sound> Available record drivers: 0 Mikrofon (Realtek AC'97 Audio for VIA (R) Audio Controller) !
        <Sound> Available record drivers: 1 SPDIF (Realtek AC'97 Audio for VIA (R) Audio Controller) !
        <Sound> Available record drivers: 2 Telefonleitung (Realtek AC'97 Audio for VIA (R) Audio Controller) !
        <Sound> Available record drivers: 3 Eingang (Realtek AC'97 Audio for VIA (R) Audio Controller) !
        <Sound> Record config is set to autodetect using record driver 0
        <Sound> Using FMOD version: 00043307 and internal 00043307!
        <Sound> -------------CRYSOUND-EX VERSION =   00043307 ------- 
        <Sound> Total number of 2D hardware channels available: 0
        <Sound> Total number of 3D hardware channels available: 0
        <Sound> Total number of all hardware channels available: 0
        <Sound> Initializing SoundSystem now!
        <Sound> AD: Setting of FMOD debug level failed! The FMOD libraries do not support logging!
        Initializing CrySoundSystem done, MemUsage=18000Kb
        <Sound> Sound-FmodEx-AudioDevice Thread created: FMOD thread for FMOD_NONBLOCKING (1056) 
    Renderer initialization
    Initializing CryRenderD3D9 ...
    CRenderer sizeof(Vec2f16)=4 sizeof(Vec3f16)=8
    Initializing CryRenderD3D9 done, MemUsage=14424Kb
    Initializing Direct3D and creating game window:
        D3DX_SDK_VERSION = 42
        Direct3D9 driver is creating...
        Crytek Direct3D9 driver version 2.00 (Aug 16 2011 <02:44:20>)
        Creating window called 'CryENGINE 3 [non-commercial use]' (1024x768)
        D3D Adapter: Driver name: nvd3dum.dll
        D3D Adapter: Driver description: NVIDIA GeForce FX 5200
        D3D Adapter: Driver version: 7.15.10.9685
        D3D Adapter: Driver GUID: D7B71E3E-4062-11CF-65460A2001C2CA35
        D3D Adapter: VendorId = 0x10DE
        D3D Adapter: DeviceId = 0x0322
        D3D Adapter: SubSysId = 0x00000000
        D3D Adapter: Revision = 161
          NvAPI_Initialize: ok(0)
        NVAPI: Single GPU System
        D3D Detected: NVidia video card
        D3D Device: 'GeForce FX 5200'
        D3D Driver: FFP MaxTextureBlendStages   = 8
        D3D Driver: FFP MaxSimultaneousTextures = 8
          Using 'A8R8G8B8' pixel texture format (Can autogen mips)
          Using 'X8R8G8B8' pixel texture format (Can autogen mips)
          Using 'A4R4G4B4' pixel texture format
          Using 'R5G6B5' pixel texture format (Can autogen mips)
          Using 'A8L8' pixel texture format
          Using 'L8' pixel texture format
          Using 'A16B16G16R16F' pixel texture format
          Using 'G16R16F' pixel texture format
          Using 'G16R16' pixel texture format
          Using 'V16U16' pixel texture format
          Using 'R32F' pixel texture format
          Using 'A32B32G32R32F' pixel texture format
          Using 'DXT1' pixel texture format
          Using 'DXT3' pixel texture format
          Using 'DXT5' pixel texture format
          Using 'D24S8' pixel texture format
          Using 'D16' pixel texture format
          Using 'D16' pixel texture format (Can autogen mips)
          Using 'D24S8' pixel texture format (Can autogen mips)
        D3D Driver: Supports MaxAnisotropy level 8
        D3D Driver: Textures (8x8)-(4096x4096), Max aspect 4096
         Renderer HDR_Scalar: R32F
         ****** D3D9 CryRender Stats ******
         Driver description: NVIDIA GeForce FX 5200
         Full stats: 
         Hardware acceleration: Yes
         Full scene AA: Disabled
         Current Resolution: 1024x768x32 Windowed
         Maximum texture size: 4096x4096 (Max Aspect: 4096)
         Default textures filtering type: TRILINEAR
         HDR Rendering: Disabled
         MRT HDR Rendering: Disabled
         Occlusion queries: Supported
         Geometry instancing: Not supported
         Vertex textures: Not supported
         Render to vertex buffer: Not supported
         R16F rendertarget: Not supported
         NormalMaps compression : Not supported
         Gamma control: Hardware
         Vertex Shaders version 2.0
         Pixel Shaders version 2.0
         used GeomInstancingThreshold is 7
         Pixel shaders usage: PS.2.x, PS.2.0 and PS.1.1
         Vertex shaders usage: VS.2.0 and VS.1.1
         Shadow maps type: Mixed Depth/2D maps
         Stencil shadows type: Two sided
         *****************************************
         
        Init Shaders
        Flushing pended shaders...
        Finished flushing pended shaders...
        Flushing pended shaders...
        Finished flushing pended shaders...
         General shader quality: High
         Metal shader quality: High
         Glass shader quality: High
         Vegetation shader quality: High
         Ice shader quality: High
         Terrain shader quality: High
         Shadow shader quality: High
         Water shader quality: High
         FX shader quality: High
         PostProcess shader quality: High
         HDR shader quality: High
         Sky shader quality: High
        Render quality: High
        Allocate render buffer for particles (16384 verts, 32768 tris)...
        Init textures management (126 Mb of video memory is available)...
          Enabling of textures streaming...
          Using 100 Mb of textures pool for streaming...
          Video textures: Atlas clouds max size: 24 Mb
          Video textures: Atlas sprites max size: 32 Mb
          Video textures: Dynamic managed max size: 80 Mb
          Reloading all textures...
          Finished reloading textures...
          Finished initializing textures streaming...
        [Warning] Cannot open Pak file engine\shadercachestartup.pak
         Compile Stereo@DualHeadPS(RT0)(PS) (2 instructions, 2/2 constants) ... 
        [Warning] CHWShader_D3D::mfUploadHW: Could not create pixel shader 'Stereo@DualHeadPS'(0x0)
         Compile Stereo@StereoVS(RT0)(VS) (7 instructions, 2/5 constants) ... 
        [Warning] CHWShader_D3D::mfUploadHW: Could not create vertex shader 'Stereo@StereoVS'(0x0)
         Compile Stereo@SideBySidePS(RT0)(PS) (7 instructions, 2/2 constants) ... 
        [Warning] CHWShader_D3D::mfUploadHW: Could not create pixel shader 'Stereo@SideBySidePS'(0x0)
         Compile Stereo@LineByLinePS(RT0)(PS) (19 instructions, 3/3 constants) ... 
        [Warning] CHWShader_D3D::mfUploadHW: Could not create pixel shader 'Stereo@LineByLinePS'(0x0)
         Compile Stereo@CheckerboardPS(RT0)(PS) (20 instructions, 3/3 constants) ... 
        [Warning] CHWShader_D3D::mfUploadHW: Could not create pixel shader 'Stereo@CheckerboardPS'(0x0)
         Compile Stereo@IZ3DPS(RT0)(PS) (11 instructions, 2/2 constants) ... 
        [Warning] CHWShader_D3D::mfUploadHW: Could not create pixel shader 'Stereo@IZ3DPS'(0x0)
         Compile Stereo@AnaglyphPS(RT0)(PS) (5 instructions, 2/2 constants) ... 
        [Warning] CHWShader_D3D::mfUploadHW: Could not create pixel shader 'Stereo@AnaglyphPS'(0x0)
         Compile Stereo@NV3DVisionPS(RT0)(PS) (2 instructions, 1/1 constants) ... 
        [Warning] CHWShader_D3D::mfUploadHW: Could not create pixel shader 'Stereo@NV3DVisionPS'(0x0)
         Compile Stereo@EmulationPS(RT0)(PS) (2 instructions, 1/1 constants) ... 
        [Warning] CHWShader_D3D::mfUploadHW: Could not create pixel shader 'Stereo@EmulationPS'(0x0)
         Compile Scaleform@PS_SolidColor(RT0)(PS) (3 instructions, 2/2 constants) ... 
        [Warning] CHWShader_D3D::mfUploadHW: Could not create pixel shader 'Scaleform@PS_SolidColor'(0x0)
         Compile Scaleform@VS_XY_noTex(RT0)(VS) (4 instructions, 1/4 constants) ... 
        [Warning] CHWShader_D3D::mfUploadHW: Could not create vertex shader 'Scaleform@VS_XY_noTex'(0x0)
         Compile Scaleform@PS_CxformTexture(RT0)(PS) (6 instructions, 3/4 constants) ... 
        [Warning] CHWShader_D3D::mfUploadHW: Could not create pixel shader 'Scaleform@PS_CxformTexture'(0x0)
         Compile Scaleform@VS_XY(RT0)(VS) (6 instructions, 2/6 constants) ... 
        [Warning] CHWShader_D3D::mfUploadHW: Could not create vertex shader 'Scaleform@VS_XY'(0x0)
         Compile Scaleform@PS_CxformMultiplyTexture(RT0)(PS) (8 instructions, 3/4 constants) ... 
        [Warning] CHWShader_D3D::mfUploadHW: Could not create pixel shader 'Scaleform@PS_CxformMultiplyTexture'(0x0)
         Compile Scaleform@PS_GlyphTexture(RT0)(PS) (6 instructions, 3/4 constants) ... 
        [Warning] CHWShader_D3D::mfUploadHW: Could not create pixel shader 'Scaleform@PS_GlyphTexture'(0x0)
         Compile Scaleform@VS_Glyph(RT0)(VS) (6 instructions, 1/4 constants) ... 
        [Warning] CHWShader_D3D::mfUploadHW: Could not create vertex shader 'Scaleform@VS_Glyph'(0x0)
         Compile Scaleform@PS_GlyphMultiplyTexture(RT0)(PS) (8 instructions, 3/4 constants) ... 
        [Warning] CHWShader_D3D::mfUploadHW: Could not create pixel shader 'Scaleform@PS_GlyphMultiplyTexture'(0x0)
         Compile Scaleform@PS_GlyphAlphaTexture(RT0)(PS) (8 instructions, 3/4 constants) ... 
        [Warning] CHWShader_D3D::mfUploadHW: Could not create pixel shader 'Scaleform@PS_GlyphAlphaTexture'(0x0)
         Compile Scaleform@PS_GlyphTextureYUV(RT0)(PS) (18 instructions, 5/6 constants) ... 
        [Warning] CHWShader_D3D::mfUploadHW: Could not create pixel shader 'Scaleform@PS_GlyphTextureYUV'(0x0)
         Compile Scaleform@VS_GlyphStereoVideo(RT0)(VS) (7 instructions, 2/5 constants) ... 
        [Warning] CHWShader_D3D::mfUploadHW: Could not create vertex shader 'Scaleform@VS_GlyphStereoVideo'(0x0)
         Compile Scaleform@PS_GlyphMultiplyTextureYUV(RT0)(PS) (19 instructions, 5/6 constants) ... 
        [Warning] CHWShader_D3D::mfUploadHW: Could not create pixel shader 'Scaleform@PS_GlyphMultiplyTextureYUV'(0x0)
         Compile Scaleform@PS_GlyphTextureYUVA(RT0)(PS) (18 instructions, 6/7 constants) ... 
        [Warning] CHWShader_D3D::mfUploadHW: Could not create pixel shader 'Scaleform@PS_GlyphTextureYUVA'(0x0)
         Compile Scaleform@PS_GlyphMultiplyTextureYUVA(RT0)(PS) (19 instructions, 6/7 constants) ... 
        [Warning] CHWShader_D3D::mfUploadHW: Could not create pixel shader 'Scaleform@PS_GlyphMultiplyTextureYUVA'(0x0)
         Compile Scaleform@PS_CxformGouraud(RT0)(PS) (6 instructions, 2/3 constants) ... 
        [Warning] CHWShader_D3D::mfUploadHW: Could not create pixel shader 'Scaleform@PS_CxformGouraud'(0x0)
         Compile Scaleform@VS_XY_C_F_noTex(RT0)(VS) (6 instructions, 1/4 constants) ... 
        [Warning] CHWShader_D3D::mfUploadHW: Could not create vertex shader 'Scaleform@VS_XY_C_F_noTex'(0x0)
         Compile Scaleform@PS_CxformGouraudMultiply(RT0)(PS) (8 instructions, 2/3 constants) ... 
        [Warning] CHWShader_D3D::mfUploadHW: Could not create pixel shader 'Scaleform@PS_CxformGouraudMultiply'(0x0)
         Compile Scaleform@PS_CxformGouraudNoAddAlpha(RT0)(PS) (5 instructions, 2/3 constants) ... 
        [Warning] CHWShader_D3D::mfUploadHW: Could not create pixel shader 'Scaleform@PS_CxformGouraudNoAddAlpha'(0x0)
         Compile Scaleform@VS_XY_C(RT0)(VS) (5 instructions, 1/4 constants) ... 
        [Warning] CHWShader_D3D::mfUploadHW: Could not create vertex shader 'Scaleform@VS_XY_C'(0x0)
         Compile Scaleform@PS_CxformGouraudMultiplyNoAddAlpha(RT0)(PS) (7 instructions, 2/3 constants) ... 
        [Warning] CHWShader_D3D::mfUploadHW: Could not create pixel shader 'Scaleform@PS_CxformGouraudMultiplyNoAddAlpha'(0x0)
         Compile Scaleform@PS_CxformGouraudTexture(RT0)(PS) (10 instructions, 3/4 constants) ... 
        [Warning] CHWShader_D3D::mfUploadHW: Could not create pixel shader 'Scaleform@PS_CxformGouraudTexture'(0x0)
         Compile Scaleform@VS_XY_C_F(RT0)(VS) (8 instructions, 2/6 constants) ... 
        [Warning] CHWShader_D3D::mfUploadHW: Could not create vertex shader 'Scaleform@VS_XY_C_F'(0x0)
         Compile Scaleform@PS_CxformGouraudMultiplyTexture(RT0)(PS) (12 instructions, 3/4 constants) ... 
        [Warning] CHWShader_D3D::mfUploadHW: Could not create pixel shader 'Scaleform@PS_CxformGouraudMultiplyTexture'(0x0)
         Compile Scaleform@PS_Cxform2Texture(RT0)(PS) (8 instructions, 4/5 constants) ... 
        [Warning] CHWShader_D3D::mfUploadHW: Could not create pixel shader 'Scaleform@PS_Cxform2Texture'(0x0)
         Compile Scaleform@VS_XY_C_F_T2(RT0)(VS) (10 instructions, 3/8 constants) ... 
        [Warning] CHWShader_D3D::mfUploadHW: Could not create vertex shader 'Scaleform@VS_XY_C_F_T2'(0x0)
         Compile Scaleform@PS_CxformMultiply2Texture(RT0)(PS) (10 instructions, 4/5 constants) ... 
        [Warning] CHWShader_D3D::mfUploadHW: Could not create pixel shader 'Scaleform@PS_CxformMultiply2Texture'(0x0)
    Initializing CryScaleform ...
    No Scaleform GFx support
    Initializing CryScaleform done, MemUsage=72Kb
    [Warning] Config file game/Localized/Default.lng not found!
    [Warning] Texture does not exist [File=shaders/engineassets/texturemsg/replacemecm.dds]
    Network initialization
    Initializing CryNetwork ...
    [net] using Select socket io management
    network hostname: Stöpsel-PC
      ip:10.38.212.152
      ip:5.154.172.40
    Initializing CryNetwork done, MemUsage=1220Kb
    MovieSystem initialization
    Initializing CryMovie ...
    Initializing CryMovie done, MemUsage=140Kb
    Initialized hardware mouse (game is allowed to confine mouse to window)
    Console initialization
    Time initialization
    Input initialization
        Initializing CryInput ...
        Initializing DirectInput
        Initializing Keyboard
        Initializing mouse
        Initializing CryInput done, MemUsage=524Kb
    AI initialization
        Initializing CryAISystem ...
        Initializing CryAISystem done, MemUsage=688Kb
    Initializing Animation System
        Initializing CryAnimation ...
        Initializing CryAnimation done, MemUsage=656Kb
    Initializing 3D Engine
        Initializing Cry3DEngine ...
        Sky light: Optical lookup tables loaded off disc.
        Initializing Cry3DEngine done, MemUsage=944Kb
    Script System Initialization
        Initializing CryScriptSystem ...
        Initializing CryScriptSystem done, MemUsage=908Kb
    Entity system initialization
        Initializing CryEntitySystem ...
        Initializing CryEntitySystem done, MemUsage=944Kb
    Initializing AI System
        AI: [AISYSTEM] Initialization started.
        AI: Loaded 128 AI Behaviors in 0.51s...
        AI: Loaded 0 AI Group Behaviors in 0.00s...
        <Lua> [AI] 6 Formations loaded...
        <Lua> [AI] 6 Formations loaded...
        Registering CentralInterestManager with EntitySystem
        AI: [AISYSTEM] Initialization finished.
    failed to find CVar: sys_flash_info
    failed to find CVar: pak_logInvalidFileAccess
    Current Language: German 
    Windows Vista 6.1 (C:\Windows)
    Local time is 18:19:21 03/29/12, system running for 144 minutes
    1023MB phys. memory installed, 418MB paging available
    Current display mode is 1600x1200x32, (Unknown graphics card)
    Japanese keyboard and 3+ button mouse installed
    --------------------------------------------------------------------------------
    [Warning] Failed to read CDKey from registry
    <Lua> [VehicleSystem]: got 5 vehicle implementations
    [Warning] CActionMapManager::LoadRebindDataFromXML: Failed, obsolete action map format - version info is missing
    [PlayerProfiles] Login of user 'Stöpsel' successful.
    [PlayerProfiles] Found 1 profiles.
       Profile 0 : 'default'
    [GameProfiles]: Successfully activated profile 'default' for user 'Stöpsel'
    [Warning] XML reader: Can't open file (Libs/Config/Profiles/Default/levelrotation/levelrotation.xml)
    Error parsing <Libs/Config/Profiles/Default/levelrotation/levelrotation.xml>: XML reader: Can't open file (Libs/Config/Profiles/Default/levelrotation/levelrotation.xml)
    [Warning] Failed to load 'levelrotation' as level rotation!
    [Lobby] Initialise service 1 error 2
    [Error] Failed to initialise CryLobby in Game. Return value is 0x2
    [Warning] Warning: CTexMan::ImagePreprocessing: ImagePreprocessing of non-power-of-two texture name='Textures\Gui\loading_screen.dds' file='textures\gui\loading_screen.dds' (1920x1080) [File=textures\gui\loading_screen.dds]
    [FEATURETESTER] (No instance) Creating feature tester instance
    Loading Localization File Languages/ai_dialog_recording_list.xml
        [Warning] [LocError] Localized String 'ai_npc_01/pain_01' Already Loaded for Language english
        [Warning] [LocError] Localized String 'ai_npc_02/pain_01' Already Loaded for Language english
    Loading Localization File Languages/dialog_recording_list.xml
    Loading Localization File Languages/text_ui_ingame.xml
    Loading Localization File Languages/text_ui_menus.xml
    Create AG musiclogic.xml
    <Lua> Loading AIAlertness.lua
    <Lua> Executing Vehiclepool..
    <Lua> Loading SmartObjectCondition.lua
    [Warning] [MFX] Parent effect 'footsteps:water' for Effect 'footsteps:water_shallow' does not exist!
    [Warning] 'mat_canopy' undefined surface type, using mat_default ()
    [Warning] 'mat_water' undefined surface type, using mat_default ()
    Finished loading item XML definitions from 'scripts/entities/items/xml'!
    Loading ammo XML definitions from 'scripts/entities/items/xml'!
    [Warning] 'mat_metal' undefined surface type, using mat_default ()
    [Warning] 'mat_grenade' undefined surface type, using mat_default ()
    [Warning] 'mat_metal' undefined surface type, using mat_default ()
    [Warning] [MFX] Parent effect 'footsteps:water' for Effect 'footsteps:water_shallow' does not exist!
    Initializing default materials...
    WARNING: cannot create shader 'IlluminationPS' (FX: Illum@IlluminationPS)
    WARNING: cannot create shader 'ZPassPS' (FX: Illum@ZPassPS)
    WARNING: cannot create shader 'Common_GlowPassPS' (FX: Illum@Common_GlowPassPS)
     Compile Illum@Common_MotionBlurPassPS(RT0)(PS) (15 instructions, 0/0 constants) ... 
    [Warning] CHWShader_D3D::mfUploadHW: Could not create pixel shader 'Illum@Common_MotionBlurPassPS'(0x0)
     Compile Illum@Common_DetailPassPS(RT0)(PS) (7 instructions, 1/1 constants) ... 
    [Warning] CHWShader_D3D::mfUploadHW: Could not create pixel shader 'Illum@Common_DetailPassPS'(0x0)
     Compile Illum@Common_CausticsPassPS(RT0)(PS) (60 instructions, 7/7 constants) ... 
    [Warning] CHWShader_D3D::mfUploadHW: Could not create pixel shader 'Illum@Common_CausticsPassPS'(0x0)
    WARNING: cannot create shader 'Common_CustomRenderPassPS' (FX: Illum@Common_CustomRenderPassPS)
    WARNING: cannot create shader 'Common_EffectLayerPassPS' (FX: Illum@Common_EffectLayerPassPS)
     Compile Illum@Common_RainLayerPS(RT0)(PS) (75 instructions, 9/9 constants) ... 
    [Warning] CHWShader_D3D::mfUploadHW: Could not create pixel shader 'Illum@Common_RainLayerPS'(0x0)
     Compile Illum@Common_SG_PS(RT0)(PS) (1 instructions, 0/0 constants) ... 
    [Warning] CHWShader_D3D::mfUploadHW: Could not create pixel shader 'Illum@Common_SG_PS'(0x0)
     Compile Illum@Common_ShadowPS(RT0)(PS) (1 instructions, 0/0 constants) ... 
    [Warning] CHWShader_D3D::mfUploadHW: Could not create pixel shader 'Illum@Common_ShadowPS'(0x0)
     Compile Illum@Common_DebugPassPS(RT0)(PS) (1 instructions, 0/0 constants) ... 
    [Warning] CHWShader_D3D::mfUploadHW: Could not create pixel shader 'Illum@Common_DebugPassPS'(0x0)
    WARNING: cannot create shader 'TerrainPS' (FX: Terrain@TerrainPS)
    WARNING: cannot create shader 'TerrainLayerPS' (FX: Terrain@TerrainLayerPS(200000000))
     Compile Terrain@Common_ZPassPS(GL200000000)(RT0)(PS) (20 instructions, 1/1 constants) ... 
    [Warning] CHWShader_D3D::mfUploadHW: Could not create pixel shader 'Terrain@Common_ZPassPS(200000000)'(0x200000000)
     Compile Terrain@Common_CausticsPassPS(GL200000000)(RT0)(PS) (61 instructions, 7/7 constants) ... 
    [Warning] CHWShader_D3D::mfUploadHW: Could not create pixel shader 'Terrain@Common_CausticsPassPS(200000000)'(0x200000000)
     Compile Terrain@Common_SG_PS(GL200000000)(RT0)(PS) (1 instructions, 0/0 constants) ... 
    [Warning] CHWShader_D3D::mfUploadHW: Could not create pixel shader 'Terrain@Common_SG_PS(200000000)'(0x200000000)
    [Warning] Error: Shader "Dummy.cfx" doesn't exist (used in material "$unknown$")
    [Warning] Failed to load material layer shader "Dummy" in material "Materials/material_layers_default"
    [Warning] Failed to load material layer shader "Dummy" in material "Materials/material_layers_default"
    WARNING: cannot create shader 'HelperPS' (FX: Helper@HelperPS)
    WARNING: cannot create shader 'ParticlePS' (FX: Particles@ParticlePS(4))
    WARNING: cannot create shader 'Particle_ShadowPS' (FX: Particles@Particle_ShadowPS)
    WARNING: cannot create shader 'ParticleCustomRenderPS' (FX: Particles@ParticleCustomRenderPS)
    WARNING: cannot create shader 'ParticlePS' (FX: Particles@ParticlePS)
    Finished loading ammo XML definitions from 'scripts/entities/items/xml'!
    [Warning] Warning: CTexMan::ImagePreprocessing: ImagePreprocessing of non-power-of-two texture name='levels/Forest/LoadingForest.dds' file='levels/forest/loadingforest.dds' (820x400) [File=levels/forest/loadingforest.dds]
    <Lua> registering explosion and shapes with physics system...
    [Warning] XML reader: Can't open file (shaders/engineassets/objects/helper.mtl)
    Error parsing <shaders/engineassets/objects/helper.mtl>: XML reader: Can't open file (shaders/engineassets/objects/helper.mtl)
    WARNING: cannot create shader 'VegetationPS' (FX: Vegetation@VegetationPS)
     Compile Vegetation@Common_ZPassPS(GL400000000)(RT0)(PS) (35 instructions, 3/3 constants) ... 
    [Warning] CHWShader_D3D::mfUploadHW: Could not create pixel shader 'Vegetation@Common_ZPassPS(400000000)'(0x400000000)
    [Warning] XML reader: Can't open file (objects/natural/trees/explosion_shape/trunk_slpinters.mtl)
    Error parsing <objects/natural/trees/explosion_shape/trunk_slpinters.mtl>: XML reader: Can't open file (objects/natural/trees/explosion_shape/trunk_slpinters.mtl)
    [Warning] [MFX] Parent effect 'footsteps:water' for Effect 'footsteps:water_shallow' does not exist!
    EDITOR: Set game mode: on
    Loading Config file singleplayer.cfg (game\config\singleplayer.cfg)
    AI: [AISYSTEM] Initializing AI Actions.
    AI: [AISYSTEM] Initializing Smart Objects.
    OnSysSpecChange(2)
    Loading Config file MedSpec.cfg (game\config\medspec.cfg)
        Flushing pended shaders...
        Finished flushing pended shaders...
        Flushing pended shaders...
        Finished flushing pended shaders...
    [Warning] Config file editor.cfg not found!
    Loading WIP features file: 'Editor\UI\WipFeatures.xml'...
    Loaded 4 WIP features.
    Waiting for login...
    << wie man sieht sind error vorhanden glaube ich?!

  7. #17
    Professional Avatar von Hamers
    Registriert seit
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    Mittendrin
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    Sorry, mit deinem Rechner wird das nichts. Du erfüllst die Mindestanforderungen leider bei weitem nicht

    Prozessor sollte mindestens ein Dual Core drinnen sein.
    Laut der Log stehen der CE3 gerade mal 273 MB RAM zur Verfügung, es sollten aber mindestens 2 GB sein, daher sollten in deinen Rechner mindestens 3 GB eingebaut sein.

    Und die FX Serie ist bei weitem zu alt. Die CE3 braucht schon mindesten 256 MB Videospeicher und Shader Model 3.
    Beides kann die FX nicht.

    Crysis 1 wollte ich mit der Karte auch mal spielen, ging aber damals schon nicht...

  8. #18
    VIP Avatar von foofi
    Registriert seit
    13.05.2006
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    mit dem Rechner meiner Frau kam ich auch an dem Punkt, den du da beschreibst. Es liegt wirklich an der Grafik.

    Eventuell musst mal schauen, ob du fürn paar EUR ne gebrauchte findest, die wenigstens DX11 fähig ist! NVidia hat ja die GT500 und 600 Serie. Die sind ja günstig.

    Du kannst gerne hier im Forum schauen und fragen, ob du irgendwo an eine günstige aber gebräuchliche Karte kommst.

  9. #19
    Semi Pro Avatar von Petunien
    Registriert seit
    28.02.2010
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    Dann ist aber immer noch der Prozessor und RAM zu schwach.
    Wenn schon, würd' ich einen totalen Umbau/Neukauf machen.

    Denn was hilft ihm eine bessere Grafikkarte (600 Serie. Ja ne, ne?) in einem veralteten System? Zumal da sicher auch Unstimmigkeiten mit Mainboard/Netzteil beständen.

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