Again Crytek was on this years SIGGRAPH 2006. Here's a small intro.

The amazing power of the latest GPUs has spurred a real osmosis of ideas between the game developers and state-of-the-art graphics research. This course presents innovative real-time algorithms from award-winning game engines and ground-breaking 3D rendering that are pushing the visual boundaries and interactive experience of complex virtual worlds. The techniques are applicable in real-time and offline domains. Attendees will learn several innovative highly optimized algorithms in various areas of real-time rendering.

There're also two images... here they are.

stream02pw7.jpg stream01qb3.jpg

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