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-Ascension- Textur-Layer Übersicht

Genutzte Texturen aus/in (SP) Map "Ascension".


Layer:
plains_green_grass



Load Texture:
default.dds

Surface Type:
plains_grass_yellow_green

Material Name:
Materials/Terrain/plains_gras_yellow_green

Detail Texture Mapping:
X-Scale 0.25
Y-Scale 0.25


Layer:
beach_dry



Load Texture:
beach_white_sand.dds

Surface Type:
sand_dry

Material Name:
Materials/Terrain/beach_white_sand_offset

Detail Texture Mapping:
X-Scale 1
Y-Scale 1


Layer:
beach_wet



Load Texture:
beach_white_sand_wet.dds

Surface Type:
sand_wet

Material Name:
Materials/Terrain/beach_white_sand_wet

Detail Texture Mapping:
X-Scale 0.5
Y-Scale 0.5


Layer:
beach_dirt



Load Texture:
mud_ground.bmp

Surface Type:
beach_dirt

Material Name:
Materials/terrain/beach_dirt
Detail Texture Mapping:
X-Scale 0.5
Y-Scale 0.5


Layer:
asphalt



Load Texture:
concrete_020019.bmp

Surface Type:
asphalt_cracks

Material Name:
Materials/Terrain/road_asphalt_cracks1

Detail Texture Mapping:
X-Scale 0.2
Y-Scale 0.2


Layer:
road_soil_small_pepples



Load Texture:
mud_ground.bmp

Surface Type:
road_soil_small_pepples

Material Name:
Materials/Terrain/road_soil_small_pepples_3d_ascension

Detail Texture Mapping:
X-Scale 0.1
Y-Scale 0.1


Layer:
pepples_asphalt



Load Texture:
concrete_020019.bmp

Surface Type:
pepples_industrial

Material Name:
materials/terrain/road_pebbles_industrial

Detail Texture Mapping:
X-Scale 0.15
Y-Scale 0.15


Layer:
pepples_cliff



Load Texture:
mud_ground.bmp

Surface Type:
pepples_industrial

Material Name:
materials/terrain/road_pebbles_industrial

Detail Texture Mapping:
X-Scale 0.15
Y-Scale 0.15


Layer:
mud



Load Texture:
mud_ground.bmp

Surface Type:
mud

Material Name:
Materials/Terrain/forest_ground_mud_dry_new

Detail Texture Mapping:
X-Scale 0.3
Y-Scale 0.3


Layer:
cliff_far



Load Texture:
brown_leaves.dds

Surface Type:
cliff_more_pieces

Material Name:
Materials/Terrain/cliff_white_and_grey_ascension

Detail Texture Mapping:
X-Scale 0.7
Y-Scale 0.7


Layer:
cliff_close



Load Texture:
brown_leaves.dds

Surface Type:
cliff_next_to_ocean

Material Name:
Materials/Terrain/cliff_next_to_ocean_simple

Detail Texture Mapping:
X-Scale 0.5
Y-Scale 0.5


Layer:
forest_leaves



Load Texture:
mud_ground.bmp

Surface Type:
forest_stones_dry_leaves

Material Name:
Materials/terrain/forest_stones_dry_leaves_brown

Detail Texture Mapping:
X-Scale 0.5
Y-Scale 0.5


Layer:
cliff_voxel_scaled



Load Texture:
beach_white_sand_wet.dds

Surface Type:
cliff_voxel_scaled

Material Name:
Materials/Terrain/cliff_next_to_ocean_simple

Detail Texture Mapping:
X-Scale 0.2
Y-Scale 0.2


Layer:
hillgrass



Load Texture:
forest_hills.dds

Surface Type:
plains_grass_yellow_green

Material Name:
Materials/Terrain/plains_gras_yellow_green

Detail Texture Mapping:
X-Scale 0.25
Y-Scale 0.25 Tutorial von "UnKnOwN64".

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