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-Core- Textur-Layer Übersicht

Genutzte Texturen aus/in (SP) Map "Core".


Layer:
Voxel_Plain




Load Texture:
cliff_basalt.dds

Surface Type:
Voxel Plain

Material Name:
Materials/voxel/voxel_alien_plain

Detail Texture Mapping:
X-Scale 0.25
Y-Scale 0.25


Layer:
LAYER_0



Load Texture:
cliff_basalt_bright.dds

Surface Type:
Voxel Plain

Material Name:
Materials/voxel/voxel_alien_plain

Detail Texture Mapping:
X-Scale 0.25
Y-Scale 0.25


Layer:
Voxel_Plain_scaled



Load Texture:
cliff_basalt.dds

Surface Type:
Voxel Plain scaled

Material Name:
Materials/voxel/voxel_alien_plain

Detail Texture Mapping:
X-Scale 0.07
Y-Scale 0.07


Layer:
Voxel_Vegetation



Load Texture:
cliff_basalt.dds

Surface Type:
Voxel Vegetation

Material Name:
Materials/voxel/voxel_alien_stone

Detail Texture Mapping:
X-Scale 0.17
Y-Scale 0.17


Layer:
Voxel_Vegetation_scaled



Load Texture:
cliff_basalt.dds

Surface Type:
Voxel Vegetation scaled

Material Name:
Materials/voxel/voxel_alien_stone

Detail Texture Mapping:
X-Scale 0.07
Y-Scale 0.07


Layer:
Voxel_Mine_Cave



Load Texture:
cliff_flat_grey_white.dds

Surface Type:
Voxel Mine Cave

Material Name:
materials/voxel/voxel_mine_cave

Detail Texture Mapping:
X-Scale 0.25
Y-Scale 0.25 Tutorial von "UnKnOwN64".

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