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AsiChick
25.10.2011, 12:42
Moin,
Also, ich hatte die Idee für meine Map dem Spieler neue Fähigkeiten zu geben.
Eine davon ist ein Zeitlupenmodus. Das hat im Editor auch wunderbar mit Debug:ConsoleVariable und "t_scale" funktioniert. Nur das Problem ist, dass es anscheinend nicht ingame funktioniert! Zweites Problem ist, dass ich diesen Modus auf Knopfdruck aktivierbar haben will, aber da der entsprechende Node (Debug:InputKey) auch zu dieser "Debug"-Gruppe gehört geht das ja auch nicht. Ich versteh übrigens auch nicht warum ConsoleVariable dazu gehört, immerhin war das ja in der Sandbox 2 noch anders^^
Weiß jetzt zufällig jemand ob man diese Nodes ingame aktivieren oder es anders umsetzen könnte?

Hamers
25.10.2011, 14:31
Der gehörte in der Sandbox 2 auch in diese Kategorie.
Einziger Unterschied hier ist, dass alle diese Nodes Ingame gesperrt wurden und es keine Möglichkeit gibt, sie freizuschalten.
Das ist in dem Wahn geschehen, Cheater fernzuhalten.

Ein Workaround sähe so aus, dass du einen Input>Action Node nimmst, der ließt keine Tastendrücke ein, aber die Aktionen, also ob der Spieler springt, slidet, was auch immer tut.

Der wird z.B. für die QuickTime Events verwendet und funktioniert Ingame (kannst du dir abschauen in den original Leveln).

Da der t_scale Befehl meiner Meinung nach auch gesperrt ist, sähe der Workaround hierfür vor, dass du eine 60 Sekunden Trackview Szene erstellst.

Dort kannst du das Timewarp Feature verwenden, was Ingame geht und die Zeitlupe darstellt (z.B. im Level Prism verwendet wenn die Brücke einstürzt).

Um FG und Trackview zu verbinden, kannst du das so einstellen, dass beim Betätigen des Action Map die Sequenz gestartet wird und auf dem ersten Key mittels Timewarp die Zeitlupe aktiviert wird. Auf dem letzten Key setzt du die Zeit wieder normal, wenn die Energie für Zeitlupe verbraucht ist.
Bricht der Spieler vorher die Zeitlupe ab, kannst du die Sequenz einfach stoppen per FG.

Siehe dazu auch:

http://sdk.crydev.net/display/SDKDOC21/Adding+slow+motion+using+Timewarp+function
http://sdk.crydev.net/display/SDKDOC21/How+to+add+interactivity+to+cinematics
http://sdk.crydev.net/display/SDKDOC21/Jumping+Ahead+or+Back+in+a+Scene

AsiChick
27.10.2011, 13:21
Ah ok, danke.
Aber kann ich auch irgendwo sehen welche Aktionen zur Verfügung stehen?

Hamers
27.10.2011, 17:37
Hier bitte ;)


<actionmap name="multiplayer">
<action name="radio_group_0" onPress="1" keyboard="f5" />
<action name="radio_group_1" onPress="1" keyboard="f6" />
<action name="radio_group_2" onPress="1" keyboard="f7" />
<action name="radio_group_3" onPress="1" keyboard="f8" />
</actionmap>

<actionmap name="debug">
<action name="save" onPress="1" consoleCmd="1" keyboard="f5"/>
<action name="loadLastSave" onPress="1" consoleCmd="1" keyboard="f9" />
<action name="load" onPress="1" consoleCmd="1" keyboard="f8" />
<action name="flymode" onPress="1" noModifiers="1" keyboard="f3" />
<action name="godmode" onPress="1" noModifiers="1" keyboard="f4" />
<action name="toggleaidebugdraw" onPress="1" noModifiers="1" keyboard="f11" />
<action name="togglepdrawhelpers" onPress="1" noModifiers="1" keyboard="f10" />
<action name="toggledmode" onPress="1" noModifiers="1" keyboard="backspace" />
<action name="ulammo" onPress="1" noModifiers="1" keyboard="np_2" />
<action name="debug" onPress="1" keyboard="7" />
<action name="thirdperson" onPress="1" noModifiers="1" keyboard="f1" />
<action name="debug_ag_step" onPress="1" keyboard="backslash" />
<action name="tweakup" onPress="1" onRelease="1" keyboard="up" xboxpad="xi_dpad_up" ps3pad="pad_up"/>
<action name="tweakdown" onPress="1" onRelease="1" keyboard="down" xboxpad="xi_dpad_down" ps3pad="pad_down"/>
<action name="tweakleft" onPress="1" onRelease="1" keyboard="left" xboxpad="xi_dpad_left" ps3pad="pad_left"/>
<action name="tweakright" onPress="1" onRelease="1" keyboard="right" xboxpad="xi_dpad_right" ps3pad="pad_right"/>
<action name="tweakincrement" onPress="1" onRelease="1" keyboard="np_add" xboxpad="xi_shoulderr" ps3pad="pad_circle"/>
<action name="tweakdecrement" onPress="1" onRelease="1" keyboard="np_subtract" xboxpad="xi_shoulderl" ps3pad="pad_cross"/>
<action name="record_bookmark" onPress="1" notFilterable="1" keyboard="np_5" />
</actionmap>

<actionmap name="flycam">
<action name="flycam_movey" xboxpad="xi_thumbly" ps3pad="pad_stickly"/>
<action name="flycam_movex" xboxpad="xi_thumblx" ps3pad="pad_sticklx"/>
<action name="flycam_rotateyaw" xboxpad="xi_thumbrx" ps3pad="pad_stickrx" />
<action name="flycam_rotatepitch" xboxpad="xi_thumbry" ps3pad="pad_stickry" />
<action name="flycam_moveup" onPress="1" onRelease="1" xboxpad="xi_triggerr" ps3pad="pad_r2" />
<action name="flycam_movedown" onPress="1" onRelease="1" xboxpad="xi_triggerl" ps3pad="pad_l2" />
<action name="flycam_speedup" onPress="1" xboxpad="xi_dpad_up" ps3pad="pad_up" />
<action name="flycam_speeddown" onPress="1" xboxpad="xi_dpad_down" ps3pad="pad_down" />
<action name="flycam_turbo" onPress="1" onRelease="1" keyboard="space" xboxpad="xi_a" ps3pad="pad_cross"/>
<action name="flycam_setpoint" onPress="1" xboxpad="xi_shoulderl" ps3pad="pad_l1"/>
<action name="flycam_play" onPress="1" xboxpad="xi_b" ps3pad="pad_circle"/>
<action name="flycam_clear" onPress="1" xboxpad="xi_y" ps3pad="pad_triangle"/>
</actionmap>

<actionmap name="default">
<action name="skip_cutscene" onPress="1" noModifiers="1" keyboard="enter" />
<action name="xi_disconnect" onPress="1" onRelease="1" keyboard="disconnect" />
<action name="objectives" onPress="1" onRelease="1" noModifiers="0" keyboardname="o" />
<action name="hud_show_multiplayer_scoreboard" onPress="1" noModifiers="0" keyboardname="tab" />
<action name="hud_hide_multiplayer_scoreboard" onRelease="1" noModifiers="0" keyboardname="tab" />
<action name="hud_toggle_scoreboard_cursor" onPress="1" onRelease="1" noModifiers="0" keyboardname="space" />
<action name="hud_show_pda_map" onPress="1" keyboard="m" />
<action name="hud_buy_weapons" onPress="1" noModifiers="0" keyboardname="p" />
<action name="hud_night_vision" onPress="1" keyboardname="i" />

<action name="hud_select1" onPress="1" keyboard="1" />
<action name="hud_select2" onPress="1" keyboard="2" />
<action name="hud_select3" onPress="1" keyboard="3" />
<action name="hud_select4" onPress="1" keyboard="4" />
<action name="hud_select5" onPress="1" keyboard="5" />
<action name="hud_mptutorial_disable" onpress="1" keyboard="end" />

<action name="hud_mousex" keyboard="maxis_x" xboxpad="xi_thumbrx" ps3pad="pad_stickrx" />
<action name="hud_mousey" keyboard="maxis_y" xboxpad="xi_thumbry" ps3pad="pad_stickry" />

<action name="hud_mouseclick" onPress="1" onRelease="1" keyboard="mouse1" xboxpad="xi_a" ps3pad="pad_cross" />
<action name="xi_hud_mouseclick" onPress="1" onRelease="1" xboxpad="xi_a" ps3pad="pad_cross" />
<action name="hud_mousewheelup" onPress="1" keyboard="mwheel_up" />
<action name="xi_hud_back" onPress="1" onRelease="1" keyboard="escape" xboxpad="xi_start" ps3pad="pad_start"/>
<action name="hud_back" onPress="1" onRelease="1" keyboard="escape" xboxpad="xi_start" ps3pad="pad_start"/>

<action name="hud_mousewheeldown" onPress="1" keyboard="mwheel_down" />
<action name="hud_mouserightbtndown" onPress="1" keyboard="mouse2" />
<action name="hud_mouserightbtnup" onRelease="1" keyboard="mouse2" />
<action name="buyammo" onPress="1" consoleCmd="1" keyboard="period" />
<action name="voice_chat_talk" onPress="1" onRelease="1" keyboard="lalt" />
<action name="hud_openchat" onPress="1" keyboard="y" />
<action name="hud_openteamchat" onPress="1" keyboard="u" />
<action name="cycle_spectator_mode" onPress="1" keyboard="space" xboxpad="xi_shoulderr" ps3pad="pad_r1" />
<action name="prev_spectator_target" onPress="1" keyboard="left" xboxpad="xi_dpad_left" ps3pad="pad_left" />
<action name="next_spectator_target" onPress="1" keyboard="right" xboxpad="xi_dpad_right" ps3pad="pad_right" />

<action name="spectate_gen_optoutofspawn" onPress="1" xboxpad="xi_b" ps3pad="pad_circle" />
<action name="spectate_gen_spawn" onPress="1" keyboard="space" xboxpad="xi_a" ps3pad="pad_cross" />
<action name="spectate_gen_showspawnoptions" onPress="1" xboxpad="xi_y" ps3pad="pad_triangle" />
<action name="spectate_gen_nextmode" onPress="1" keyboard="space" xboxpad="xi_shoulderr" ps3pad="pad_r1" />
<action name="spectate_gen_prevmode" onPress="1" xboxpad="xi_shoulderl" ps3pad="pad_l1" />
<action name="spectate_gen_skipdeathcam" onPress="1" keyboard="space" xboxpad="xi_x" ps3pad="pad_square" />
<action name="spectate_1stperson_nextteammate" onPress="1" keyboard="right" xboxpad="xi_dpad_right" ps3pad="pad_right" />
<action name="spectate_1stperson_prevteammate" onPress="1" keyboard="left" xboxpad="xi_dpad_left" ps3pad="pad_left" />
<action name="spectate_1stperson_changeteammate_xi" xboxpad="xi_thumblx" ps3pad="pad_sticklx" />
<action name="spectate_3rdperson_nextteammate" onPress="1" keyboard="right" xboxpad="xi_dpad_right" ps3pad="pad_right" />
<action name="spectate_3rdperson_prevteammate" onPress="1" keyboard="left" xboxpad="xi_dpad_left" ps3pad="pad_left" />
<action name="spectate_3rdperson_changeteammate_xi" xboxpad="xi_thumblx" ps3pad="pad_sticklx" />
<action name="spectate_3rdperson_rotateyaw" keyboard="maxis_x" xboxpad="xi_thumbrx" ps3pad="pad_stickrx" />
<action name="spectate_3rdperson_rotatepitch" keyboard="maxis_y" xboxpad="xi_thumbry" ps3pad="pad_stickry" />
<action name="spectate_cctv_nextcam" onPress="1" keyboard="right" xboxpad="xi_dpad_right" ps3pad="pad_right" />
<action name="spectate_cctv_prevcam" onPress="1" keyboard="left" xboxpad="xi_dpad_left" ps3pad="pad_left" />
<action name="spectate_cctv_changecam_xi" xboxpad="xi_thumblx" ps3pad="pad_sticklx" />
<action name="spectate_cctv_rotateyaw" keyboard="maxis_x" xboxpad="xi_thumbrx" ps3pad="pad_stickrx" />
<action name="spectate_cctv_rotatepitch" keyboard="maxis_y" xboxpad="xi_thumbry" ps3pad="pad_stickry" />
<action name="spectate_cctv_tagenemy" onPress="1" keyboard="mouse1" xboxpad="xi_triggerr_btn" ps3pad="pad_r2" />
</actionmap>

<actionmap name="player">
<action name="jump" onPress="1" onRelease="1" keyboard="space" xboxpad="xi_a" ps3pad="pad_cross"/>

<action name="deployStrike" onRelease="1" keyboard="mouse1" xboxpad="xi_triggerr_btn" ps3pad="pad_r2"/>
<action name="deploySelfDestruct" onRelease="1" keyboard="space" xboxpad="xi_a" ps3pad="pad_cross"/>

<action name="nextitem" onPress="1" keyboard="mwheel_up" />
<action name="previtem" onPress="1" keyboard="mwheel_down" />

<action name="handgrenade" onPress="1" keyboard="g" />

<action name="rotateyaw" keyboard="maxis_x" />
<action name="rotatepitch" keyboard="maxis_y" />

<action name="zoom_toggle" onPress="1" xboxpad="xi_thumbr" ps3pad="pad_r3" keyboard="mouse3" />
<action name="zoom_in" onPress="1" keyboard="mwheel_up" />
<action name="zoom_out" onPress="1" keyboard="mwheel_down" />

<action name="heavyweaponremove" onPress="1" xboxpad="xi_x" ps3pad="pad_square" />

</actionmap>


<actionmap name="vehicle_general">
<action name="v_exit" onPress="1" onRelease="1" onHold="1" xboxpad="xi_x" ps3pad="pad_square" keyboard="f"/>
<action name="v_horn" onPress="1" onRelease="1" keyboard="t" xboxpad="xi_thumbr" />
<action name="v_lights" onPress="1" onRelease="1" keyboard="1" xboxpad="xi_dpad_up" />
<action name="v_changeseat" onPress="1" keyboard="c" xboxpad="xi_b" ps3pad="pad_circle"/>
<action name="v_changeview" onPress="1" keyboard="f1" xboxpad="xi_dpad_down" ps3pad="pad_down"/>
<action name="v_zoom_in" onPress="1" keyboard="mwheel_up" />
<action name="v_zoom_out" onPress="1" keyboard="mwheel_down" />
<action name="v_rotateyaw" keyboard="maxis_x" />
<action name="v_rotatepitch" keyboard="maxis_y" />

</actionmap>

<actionmap name="vehicle_driver">
<action name="v_turnleft" onPress="1" onRelease="1" retriggerable="1" keyboard="a" />
<action name="v_turnright" onPress="1" onRelease="1" retriggerable="1" keyboard="d" />
<action name="v_moveforward" onPress="1" onRelease="1" retriggerable="1" keyboard="w" />
<action name="v_moveback" onPress="1" onRelease="1" retriggerable="1" keyboard="s" />
<action name="v_brake" onPress="1" onRelease="1" keyboard="space" xboxpad="xi_a" ps3pad="pad_cross" />
<action name="v_rollleft" onPress="1" onRelease="1" keyboard="q" />
<action name="v_rollright" onPress="1" onRelease="1" keyboard="t" />
<action name="xi_v_accelerate" onPress="1" onRelease="1" xboxpad="xi_triggerr_btn" ps3pad="pad_r2" />
<action name="xi_v_deccelerate" onPress="1" onRelease="1" xboxpad="xi_triggerl_btn" ps3pad="pad_l2" />
<action name="xi_v_attack1" onPress="1" onRelease="1" keyboard="mouse1" xboxpad="xi_shoulderr" ps3pad="pad_r1" />
<action name="xi_v_attack2" onPress="1" onRelease="1" keyboard="mouse2" xboxpad="xi_shoulderl" ps3pad="pad_l1" />
</actionmap>

<actionmap name="vehicle_gunner">
<action name="xi_v_attack1" onPress="1" onRelease="1" keyboard="mouse1" xboxpad="xi_triggerr_btn" ps3pad="pad_r1" />
<action name="xi_v_attack2" onPress="1" onRelease="1" keyboard="mouse2" xboxpad="xi_triggerl_btn" ps3pad="pad_l1" />
<action name="v_ripoff_weapon" onPress="1" onRelease="1" keyboard="v" xboxpad="xi_thumbr" ps3pad="pad_r3" />
</actionmap>

<actionmap name="crysis2_common">
<action name="xi_movex" xboxpad="xi_thumblx" ps3pad="pad_sticklx" />
<action name="xi_movey" xboxpad="xi_thumbly" ps3pad="pad_stickly" />
<action name="xi_rotateyaw" xboxpad="xi_thumbrx" ps3pad="pad_stickrx" />
<action name="xi_rotatepitch" xboxpad="xi_thumbry" ps3pad="pad_stickry" />
<action name="moveforward" onPress="1" onHold="1" onRelease="1" retriggerable="1" keyboard="w" />
<action name="moveleft" onPress="1" onHold="1" onRelease="1" retriggerable="1" keyboard="a" />
<action name="moveback" onPress="1" onHold="1" onRelease="1" retriggerable="1" keyboard="s" />
<action name="moveright" onPress="1" onHold="1" onRelease="1" retriggerable="1" keyboard="d" />
<action name="rotateyaw" keyboard="maxis_x" />
<action name="rotatepitch" keyboard="maxis_y" />
<action name="stabilize" onPress="1" onRelease="1" keyboard="lshift" xboxpad="xi_thumbl" ps3pad="pad_l3" />
<action name="freerotate" keyboard="maxis_x" xboxpad="xi_thumbrx" ps3pad="pad_stickrx" />

<action name="sprint" onPress="1" onRelease="1" keyboard="lshift" />
<action name="sprint_xi" onPress="1" onRelease="1" xboxpad="xi_thumbl" ps3pad="pad_l3"/>
<action name="crouch" onPress="1" onRelease="1" keyboard="c" xboxpad="xi_b" ps3pad="pad_circle" />
<action name="special" onPress="1" onRelease="1" keyboard="v" xboxpad="xi_thumbr" ps3pad="pad_r3" />
<action name="attack1" onPress="1" onHold="1" onRelease="1" />
<action name="attack1_xi" onPress="1" onHold="1" onRelease="1" keyboard="mouse1" xboxpad="xi_triggerr_btn" ps3pad="pad_r1" />
<action name="attack2_xi" onPress="1" onHold="1" onRelease="1" keyboard="mouse2" xboxpad="xi_triggerl_btn" ps3pad="pad_l1" />
<action name="reload" onPress="1" onRelease="1" keyboard="r" xboxpad="xi_x" ps3pad="pad_square" />

<action name="itemPrePickup" onPress="1" keyboard="f" xboxpad="xi_x" ps3pad="pad_square" />
<action name="itemPickup">
<keyboard input="f" onPress="1" />
</action>

<action name="zoom_in" onPress="1" keyboard="mwheel_up" />
<action name="zoom_out" onPress="1" keyboard="mwheel_down" />
<action name="zoom" onPress="1" onRelease="1" keyboard="mouse2" />
<action name="hud_night_vision" onPress="1" keyboard="i" />
<action name="binoculars" onPress="1" onRelease="1" keyboard="b" xboxpad="xi_y" ps3pad="pad_triangle"/>
<action name="lookAt" onPress="1" onRelease="1" onHold="1" keyboard="f" xboxpad="xi_y" ps3pad="pad_triangle" />
<action name="respawn" onPress="1" onRelease="1" keyboard="enter" xboxpad="xi_x" ps3pad="pad_square" />

<!-- Mind control actions -->
<action name="mindcontrol_menu_close" onRelease="1" keyboard="e" xboxpad="xi_shoulderr" ps3pad="pad_r2" />
<action name="mindcontrol_menu_open" onPress="1" keyboard="e" xboxpad="xi_shoulderr" ps3pad="pad_r2" />
<action name="mindcontrol_strafe" onPress="1" keyboard="q" xboxpad="xi_shoulderl" ps3pad="pad_l2"/>
<action name="mindcontrol_menu_moveMode" onPress="1" keyboard="3" xboxpad="xi_a" ps3pad="pad_cross"/>
<action name="mindcontrol_menu_aimMode" onPress="1" keyboard="2" xboxpad="xi_b" ps3pad="pad_circle"/>
<action name="mindcontrol_menu_lookMode" onPress="1" keyboard="4" xboxpad="xi_x" ps3pad="pad_square"/>
<action name="mindcontrol_menu_cameraMode" onPress="1" keyboard="1" xboxpad="xi_y" ps3pad="pad_triangle"/>

<!-- Nano suit -->
<action name="nanosuit_armor" onPress="1" onRelease="1" keyboard="q" xboxpad="xi_shoulderl" ps3pad="pad_l2" />
<action name="nanosuit_stealth" onPress="1" onRelease="1" keyboard="e" xboxpad="xi_shoulderr" ps3pad="pad_r2" />
<action name="nanosuit_visor" onPress="1">
<keyboard input="b" />
</action>

<!-- Please ensure any changes here are reflected in v_nanosuit_toggleVision. -->
<action name="nanosuit_toggleVision" onPress="1">
<keyboard input="n" />
</action>
</actionmap>

<actionmap name="player_sp">
<action name="toggle_weapon" onPress="1" onRelease="1" keyboard="1" xboxpad="xi_y" ps3pad="pad_triangle" />
<action name="drop" onPress="1" keyboard="1" />

<action name="visor_tagging" onPress="1" onRelease="1" keyboard="f" xboxpad="xi_x" ps3pad="pad_square" />
<action name="visor_leading" onPress="1" onRelease="1" keyboard="f" xboxpad="xi_x" ps3pad="pad_square" />
<action name="use" onRelease="1" keyboard input="f" onPress="1" />
<action name="mouse_wheel" onPress="1" onRelease="1" keyboard="mouse3" />
</actionmap>

<actionmap name="menu">
<!-- Controller handling of toggle_customizeweapon and toggle_customizeperks is hardcoded -->
<action name="menu_toggle_customizeweapon" onPress="1" keyboard="x" />
<action name="menu_toggle_customizeperks" onPress="1" keyboard="h" />

<!-- weapon customization -->
<action name="menu_toggle_barrel" onPress="1" keyboard="1" xboxpad="xi_y" ps3pad="pad_triangle" />
<action name="menu_toggle_bottom" onPress="1" keyboard="2" xboxpad="xi_x" ps3pad="pad_square" />
<action name="menu_toggle_scope" onPress="1" keyboard="3" xboxpad="xi_a" ps3pad="pad_cross" />

<!-- suit customization -->
<action name="menu_toggle_index_finger" onPress="1" keyboard="1" xboxpad="xi_y" ps3pad="pad_triangle"/>
<action name="menu_toggle_middle_finger" onPress="1" keyboard="2" xboxpad="xi_x" ps3pad="pad_square"/>
<action name="menu_toggle_ring_finger" onPress="1" keyboard="3" xboxpad="xi_b" ps3pad="pad_circle"/>
<action name="menu_toggle_pink" onPress="1" keyboard="4" xboxpad="xi_a" ps3pad="pad_cross"/>

<action name="menu_buy_perk" onPress="1" keyboard="enter" xboxpad="xi_triggerr_btn" ps3pad="pad_r1" />

<action name="menu_assetpause" onPress="1" keyboard="p" xboxpad="xi_x" ps3pad="pad_square" />
<action name="menu_assetzoom" onPress="1" keyboard="z" xboxpad="xi_triggerl_btn" ps3pad="pad_l2" />

<action name="menu_delete" onPress="1" xboxpad="xi_x" ps3pad="pad_square">
<keyboard>
<inputdata input="delete" />
<inputdata input="backspace" />
</keyboard>
</action>

<action name="menu_apply" onPress="1" xboxpad="xi_a" ps3pad="pad_cross" />
<action name="menu_default" onPress="1" xboxpad="xi_y" ps3pad="pad_triangle" />

<action name="menu_confirm" onPress="1" keyboard="enter" xboxpad="xi_a" ps3pad="pad_cross" />
<!-- Need confirm 2 until new input changes are in -->
<action name="menu_confirm2" onPress="1" keyboard="np_enter" />
<action name="menu_back" onPress="1" xboxpad="xi_b" ps3pad="pad_circle" />
<action name="menu_back_select" onPress="1" keyboard="tab" xboxpad="xi_back" ps3pad="pad_select" />
<action name="menu_scoreboard" onPress="1" onRelease="1" xboxpad="xi_back" ps3pad="pad_select" keyboard="tab" />

<action name="menu_input_1" onPress="1" keyboard="1" xboxpad="xi_y" ps3pad="pad_triangle" />
<action name="menu_input_2" onPress="1" keyboard="2" xboxpad="xi_x" ps3pad="pad_square" />
<action name="mouse_wheel_infiction_close" onRelease="1" keyboard="mouse3" />
</actionmap>

</profile>

Willst du z.B. erkennen, ob der Spieler sich duckt, suchst du nach der Standard Taste für ducken, in dem Fall "c".

Mit der Notepad Textsuche findest du dann diese Zeile:
<action name="crouch" onPress="1" onRelease="1" keyboard="c" xboxpad="xi_b" ps3pad="pad_circle" />

In den FG Node trägst du dann bei ActionMap "crysis2_common" ein, da der Befehl crouch sich in dieser Kategorie befindest, wie du sehen kannst, wenn du hoch scrollst.

Bei Action einfach den Namen der Aktion, also "crouch".

Den Haken bei NonDevMode unbedingt rein machen, damit es Ingame geht!

AsiChick
27.10.2011, 18:11
Perfekt, Danke! :D

Edit: Ich würd aber auch noch gern wissen wie es möglich ist, dass solche neuen Fähigkeiten Energie kosten

Hamers
27.10.2011, 21:35
Irgendwo in der NanoSuit Kategorie solltest du einen Node finden, der dir die momentane Energie ausgibt und es zulässt, einen neuen Energie Wert zu senden.

Solange der Effekt dann aktiv ist, kannst du mit einem Interpol>Float Node langsam die Energie senken lassen. ;)

AsiChick
28.10.2011, 16:11
Also einen solchen Node hab ich nicht gefunden. Nur einen, der die Energie ausgibt (NanosuiteGet).
Hab dabei aber bemerkt, dass meine Version etwas veraltet war (Crysis 2 SDK 1.0).
Wollte mir dann die neueste Version holen und hab das Cryengine 3 SDK geladen, welches sich vom vorherigen ziemlich unterscheidet.
Ich lade grade das Crysis 2 SDK 1.1, bin aber jetzt etwas verwirrt:
Sind das 2 komplett verschiedene SDK's oder ist das Cryengine SDK ein Update vom Crysis SDK?

ODemuth
28.10.2011, 16:16
Komplett verschieden
Der Crysis 2 SDK ist für Crysis 2 Mods und Karten.
Der Cryengine 3 SDK ist für eigene Indie-Games oder Spiele die man verkaufen will, dort muss man aber alles selber machen, AI, Objekte, Aninationen usw...

AsiChick
28.10.2011, 17:26
Na toll^^
Ich glaub ich hab's jetzt kaputt gemacht^^
Hab vorhin das Cryengine SDK in den Crysis-Ordner getan und jetzt funktioniert das Mod-SDK nicht mehr^^
Muss jetzt erstma Crysis neuinstallieren

Hamers
28.10.2011, 17:32
Ja das war ein dicker Fehler xD

AsiChick
28.10.2011, 19:20
Bis ich jetzt die DVD gefunden habe, könnt's noch ne Weile dauern :D
Aber nochmal wegen der Energiekosten:
Ich nehme mal an, dass ein solcher Node auch nicht in der neuen Version verfügbar ist, da ich davon nix im Changelog gefunden hab^^
Oder irre ich mich?