Seite 14 von 15 ErsteErste ... 412131415 LetzteLetzte
Ergebnis 131 bis 140 von 146

Thema: Obsidian Edge II: [canceled]

  1. #131
    Semi Pro
    Registriert seit
    31.10.2006
    Beiträge
    999

    Standard

    großes Newsupdate: http://www.obsidianedge.net/index.ph...120&Itemid=171

    sie scheinen aus den Puschen zu kommen! Ganz unten gibts Soundsamples von Waffen & Ambient....grandios!
    Geändert von pilzbefall (28.03.2009 um 11:35 Uhr)
    Sys: Asus GTX 280 @756/1512/2700 wakü by ZERN-CPU-Block @ 1,16V, Q6600 @ 3,95 Ghz (wakü by ZERN CPU-Block) @ 1,57V, Asus P5K-E Wifi AP (PCI 1.0), Corsair Billich-Ram @ 1165 MHZ 5:5:5:15, Radiator: Toyota Diesel, Pumpe: 1250 Eheim 220V Aquarien-Edition, Enermax 720 Infiniti (ja, mit "i")

  2. #132
    Professional Avatar von Roberi
    Registriert seit
    17.11.2007
    Ort
    Nordhemisphäre
    Beiträge
    2.719

    Standard

    Öffentliche Beta im Juni. Na hoffentlich schaffen die das einzuhalten. Es wäre grandios


  3. #133
    Co-Administrator Avatar von ZaCXeeD
    Registriert seit
    17.11.2007
    Ort
    München
    Beiträge
    12.147

    Standard

    Wow echt geiles Update...bin schon echt gespannt drauf

    Die Bilder sehen klasse und joa^^

    Beta ab JUNI^^


    Intel Core i7-3970X @ 4.5 Ghz | eVGA X79 DARK | Corsair Dominator Platinum 16 GB (4x4) DDR3 1866MHz | Samsung Solid State Disk 830 series 256 GB |Western Digital WD2003FZEX 2 TB | eVGA nVidia GeForce 780 GTX | be quiet! Dark Power Pro 850W | Windows 7 Ultimate x64 | Acer S235HLBBMII 23" LED-Monitor | Logitech G35 7.1 Sorround Headset | Logitech Gaming Keyboard G105 | Razer DeathAdder 2013 Edition


  4. #134
    Semi Pro
    Registriert seit
    31.10.2006
    Beiträge
    999

    Standard

    Für OE2 kauf´ ich mir glatt noch Warhead.
    Sys: Asus GTX 280 @756/1512/2700 wakü by ZERN-CPU-Block @ 1,16V, Q6600 @ 3,95 Ghz (wakü by ZERN CPU-Block) @ 1,57V, Asus P5K-E Wifi AP (PCI 1.0), Corsair Billich-Ram @ 1165 MHZ 5:5:5:15, Radiator: Toyota Diesel, Pumpe: 1250 Eheim 220V Aquarien-Edition, Enermax 720 Infiniti (ja, mit "i")

  5. #135
    User Avatar von CuZ
    Registriert seit
    08.07.2006
    Ort
    UK
    Beiträge
    25

    Reden Yes we are still alive :)

    Hey guys, sorry not been around for a while.

    Glad that you seem to like what you see in the update.
    June is of course dependant on us hitting targets in April and May, but if it does slip, it will be apparent to all
    CuZ

  6. #136
    Professional Avatar von Roberi
    Registriert seit
    17.11.2007
    Ort
    Nordhemisphäre
    Beiträge
    2.719

    Standard

    Zitat Zitat von CuZ Beitrag anzeigen
    Hey guys, sorry not been around for a while.

    Glad that you seem to like what you see in the update.
    June is of course dependant on us hitting targets in April and May, but if it does slip, it will be apparent to all
    I hope we meet each other on the obsidian egde battlefield soon

    Nice update so far.


  7. #137
    VIP Avatar von Pat21
    Registriert seit
    06.09.2007
    Beiträge
    10.654

    Standard

    Hier mal das Update von Crymod:
    Spoiler Update:


    Today we have a long awaited update from the Polishing Weevils Pre-SDK Mod Team regarding their Multiplayer Total Conversion Modification entitled Obsidian Edge 2. In this update many aspects of the modification are covered including: The move to Crysis Wars, Alpha testing, Release plans, Recruitment, and most importantly media. For more information or to leave the team feedback please be sure to visit their website located at www.obsidianedge.net


    Move to Crysis Wars
    Late last year we took a poll of the active team members, it was unanimous, we should switch to the Crysis Wars version of the SDK once it was released. The reasons were straight forward:
    • Better optimised engine
    • A larger player base than Crysis
    • Help promote the Crysis Wars community


    Completed Features In Code
    On a coding front prior to the release of the Crysis Wars SDK release, 80% of the core Obsidian Edge features are now coded. We are currently in the process of porting over this code and do not forsee any problems in doing so. Along with the confirmed features we can also confirm that two new gamemodes are coded and are in beta testing; Team Elimination and Enemy Territory game types. These gametype F.A.Q.'s can be found on our website, www.obsidianedge.net The complete features list currently includes:
    • Improved Night Vision
    • Enhanced binocular effects
    • Damage Spin
    • Damage model - bullet hits and health levels
    • Random Team Spawn locations
    • Player Classes
    • Team max deaths / Individual max deaths (either team or individual can be active, not both)
    • Revised Scoreboard
    • Player movement (speed, stamina, etc.)
    • Tactical Reloads
    • Team locking
    • Lockdown
    • First person spectator
    • Command map (viewable only)
    • Colored stance/health indicator
    • Team kill kick
    • Weapon customization (feature in Crysis)
    • Map downloads (feature in Warhead)
    • Map Cycle / Map Repeat (feature in Crysis)


    Recruitment Drive
    Our current active roster is as follows:
    • Coding
      Soroc, James-Ryan
    • Modelling
      Suli, Stefan, Prozac, Sideshowbob, Pumbaa, Faraz, Spacehoshi
    • Animation
      Gizmo
    • Level Design
      Osok, Snypr, Beloved Monster
    • Sounds and Music
      StringedEvil, Dimitris
    • QA
      CuZ, Bamboo, Jarhead

    While at first glance it might appear that we still have a large team, but we are still desperately short in the following areas:
    • Texture artists
      We still have a huge backlog of weapons and vehicles that require texturing
    • Character Artists
      We currently have one character model and need different models for the competing factions and for the different classes within those units.
    • Animators and Riggers
      While Gizmo has made a stunning start on the team, he needs all the help we can get!
    • 3D modellers Environments, Weapons and Vehicles
      You name it we still need it modelled, if you are professional, committed and your work is of the highest calibre, then we have a place on the team for you, all that we ask is that you be able to texture your own work.
    • 2D Artists
      We have revised 'work in progress' in game menus and HUDs, but what we really need is a talented 2D artist to give them that professional finish.
    • Web Designer
      Think you can refresh the sites image? Then let us know!

    If you think you can help us out in any of the areas highlighted, please get in touch via the Join the Team application page!!


    In-Engine Character
    We have recently acquired a new team member by the name of Gizmo who is a very talented character and weapon modeller. Below are a couple screenshots of the work in progress character and it's work in progress texture.





    Work In Progress Level Hunted
    A level brifely featured in this update is the map entitled Hunted being created by team member Beloved Monster. This map will take advantage of the vegetation CryEngine2 beautifully displays. This map will be set where a farm meets a forest and should provide intense gameplay over rolling hills and thick woodlands. Below we have a couple screenshots showing a small scene for Hunted showcasing a barn hut modelled and textured by team member Spacehoshi.





    Work In Progress Level Dunes
    One of the main focuses of this update is the map entitled Dunes and is being created by myself, Osok, and is a level placed in the middle eastern envrionment. The difference from most levels desert levels is that Dunes is a merchant's town in the middle of the desert, not a large city. This town is where travellers stop for rest, water, and the ability to trade and purchase goods. The goal of this level is to provide players with close combat battles along with the ability to use multiple story huts and buildings to give the more stealthy players a way to control the town. Below we will show you concept art first followed by some work in progress models and a couple in-engine screenshots.

    Concept Art
    The concept art on display has been created by forum and team member SideShowBob. He is currently working closely with me on providing the proper ambient atmosphere for this desert town.





    Mayor's Mansion
    In most small town's there is usually one man or woman who has power, fame, and riches over everyone else in the town. This particular mayor has all of those things and is more than willing to show off what he has. Below are some screenshots with some glimpses of the mayor's mansion and his luxurious decor in his bathroom although it has been weathered down since the battle over the city has begun. This mansion and props are being done by team member Pumba.



    Work In Progress Models
    Below we will be detailing some work in progress models currently being created by myself, Osok and SideShowBob. First off are a couple of props being created by myself, Osok. Followed after those are building models currently being done by SideShowBob.



    Release Plans
    We are switching to a phased release approach. What does that mean? Well in the first instance it means that the intitial release, while containing all core OE features, will only ship with two gameplay modes and 3 maps.
    • Modes
      Team Elimination and Enemy Territory
    • Maps
      Arsenal (US Urban), Dunes (ME Town), Hunted (Scandinavian Forest/Farm)
    • Other modes and maps will be added through later releases

    We have also determined a timeline for our releases which can be read below. These dates are our goals. Obviously they are subject to change based on progress.
    • Timeline
    • Closed Alpha
      ETA Mid April
    • Closed Beta
      ETA Early May
    • Public Beta
      ETA June


    Update to News Postings
    This marks a change in our update style, in that it will be the last for now of the large news posts. In the future you will see more of the Devs posting regular blogs on their individual progress and activities; the idea is to keep you as informed as possible going forwards, so you will see news updates at almost the same time the Dev team does! Thank you for reading our large update today and we hope we have re-sparked your interest in our total conversion modifiction and we look forward to bringing you the tactical experience you have always wanted! Please be sure to join our forums at www.obsidianedge.net and give us all of your feedback and suggestions. Lastly, team member Prozac has created a wallpaper for you to enjoy.



    Related Links
    - Website: www.obsidianedge.net
    - Join The Team: Join the Team!

    - Brandon "Osok" Bredda
    Quelle: http://www.crymod.com/thread.php?threadid=45931

    Ich finde diese Mod einfach beeindruckend. Freue mich schon richtig darauf.
    Geändert von Pat21 (28.03.2009 um 21:14 Uhr)

  8. #138
    Semi Pro
    Registriert seit
    31.10.2006
    Beiträge
    999

    Standard

    hoffentlich wirds Levels in diesem Stil geben (eines der ersten Bilder von OE2)
    Sys: Asus GTX 280 @756/1512/2700 wakü by ZERN-CPU-Block @ 1,16V, Q6600 @ 3,95 Ghz (wakü by ZERN CPU-Block) @ 1,57V, Asus P5K-E Wifi AP (PCI 1.0), Corsair Billich-Ram @ 1165 MHZ 5:5:5:15, Radiator: Toyota Diesel, Pumpe: 1250 Eheim 220V Aquarien-Edition, Enermax 720 Infiniti (ja, mit "i")

  9. #139
    Professional Avatar von Roberi
    Registriert seit
    17.11.2007
    Ort
    Nordhemisphäre
    Beiträge
    2.719

    Standard

    http://www.obsidianedge.net/

    Mod ist seit Anfang des Jahres wohl tot


  10. #140
    Moderator Avatar von LKrieger
    Registriert seit
    17.02.2007
    Ort
    Maro
    Beiträge
    4.090

    Standard

    Boa ne oder! Das is wirklich ärgerlich. Das war auch ne Mod die mir wirklichg gefallen hat.
    Tjo was soll man noch sagen...

    MFG LK

Seite 14 von 15 ErsteErste ... 412131415 LetzteLetzte

Stichworte

Berechtigungen

  • Neue Themen erstellen: Nein
  • Themen beantworten: Nein
  • Anhänge hochladen: Nein
  • Beiträge bearbeiten: Nein
  •