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Thema: Obsidian Edge II: [canceled]

  1. #41
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    InCrysis hat ein neues komplettes Q&A:

    The Polishing Weevils, makers of Obsidian Edge 2 – an officially supported Crysis mod have kindly answered some questions regarding the development of their mod, the Sandbox tool and their relationship with Crytek.

    Also released are two new renders by Stefan Morrell.

    From your updates, it appears that the overall development of OE2 is progressing well. While we don’t have a concrete release date for Crysis, is it still you intention to deliver OE2 a few months after its official release?

    Absolutely!
    One of our biggest regrets was that OE1 released so long after Far Cry was launched. As a result a whole generation of players had already moved on, mostly never to return. By releasing within a few months of Crysis, we hope to give some time for people to enjoy Crysis in all its glory, and then be ready for something a little different (OE2).

    You’ve announced a few different game types - is there is particular focus on a single game type that you see being a sort of unique crown performer? (…much like Power Struggle in Crysis)

    While there is a trend in the industry at the moment to have a defining game mode, you are, to a degree, putting all your eggs in one basket. We feel that since so many game types have binding elements, producing a strong core mechanic and branching into varied game types still seams to be a worthwhile investment.

    Each of the new/revised game modes are unique, each will have their own appeal. Almost all of them are designed to be E-Sports friendly. If you are looking for a comparison, with power struggle, then I suppose that it would have to be All Out War, which we will cover in detail in the coming months, but it is essentially a large scale battle where the control of key areas will provide realistic benefits to the team, that will promote some intriguing strategies. We really cannot wait to play this mode ourselves!

    Can you elaborate more on why OE2 is considered a "consequential" form of game play? Can you detail a particular scenario where this would be vividly existent?

    Well, in one scenario, imagine squad of 5 where player A is asked by the squad leader to cover your right flank. That player decides that covering the flank is boring, he wants to climb the hill behind so he can snipe the enemy and rack up a mountain, if you will excuse the pun, of kills. The consequence of his decision is that his team’s flank is unprotected and their position is overrun without any warning by an attack from that side. The team loses the round, the players will suffer a global scoring penalty because of the defeat. We have had long and detailed discussions to see if we can find a way to individually penalize the person responsible, and we are trying to get a fair balance, which only extensive play testing can validate.

    In the reverse scenario, a team mate is wounded to the extent that they cannot move from the cover point they are in. The teams are finely balanced, but the wounded player is actually one of your best men. Three choices exist: (1) Ignore the player; (2) Administer first-aid only (Medic); (3) Transport the player back to the Field Hospital for full recovery. Through your medic initially performing first aid and then returning the player to the field hospital, he can receive sufficient treatment to rejoin the game in a more effective manner. As a result of the medical treatment, you are able to bring your full team skills to bear and win an unlikely victory. The team, the medic and the wounded soldier will receive positive recognition for their team and individual successes.

    What sort of support is Crytek providing? To what degree will Crytek influence and shape the overall feel of the mod?

    Crytek are providing technical advice for the new engine and some PR support through the mirroring of our updates on Crymod. While our primary contact is Alexander Marschal, Crytek’s Community Manager, we also have access to their modelers, coders and map makers. We hope in the long run to receive more assistance from EA Games, so far our liaison with them has been limited to being featured on their German Crysis Community site following our interview with www.CrysisNews.de

    During discussions with respect to receiving this exclusive access to the Pre-SDK, Crytek described their vision for the Crysis MP games, and asked whether we could synergistically dovetail in to provide alternatives to them. With Obsidian Edge 1 as an example of our work, and through our already well advance Design Document, we were able to demonstrate a clear road map for the direction that OE2 would take. We are pleased to say that Crytek appear to have agreed with our feeling that we ticked the right boxes!

    Without disclosing anything specific, how are you finding the Pre-SDK compares to the CryEngine Sandbox 1? Has the transition been a smooth one?

    So far, the transition is going smoothly, as we have mentioned in the past, Crytek have been providing us with new revisions of the SDK as and when they have new functionality. Regular users of SB1 should have no difficulty in learning to use SB2.

    Is there anything you would recommend to those developing non official Crysis Mods without the Pre-SDK tool and other key fundamental technical understandings so as not to waste development time?

    Yes, but unfortunately not just yet...
    We are going to be releasing an interview we have worked on with Crytek in the run up to GDC; we hope that will provide some clear guidance to teams not in our privileged position.

    You’ve had some difficulties in the past with changeovers in the staff. How challenging has it been to recruit and manage such a range of staff members with such diverse skill sets?

    It’s been challenging on occasions!
    The need for staff changeovers was unfortunate but unavoidable, On a team this size (25+) you will eventually run into conflicts that need to be resolved. While some people are no longer part of the team, we wish them well and thank them for their contributions towards making Obsidian Edge so keenly anticipated by the Crysis community.

    The recruiting process is more labour intensive than we envisaged!
    Like a sporting franchise manager, you can imagine us starting off with a few transfer targets that we wanted on the team, and happily we managed to get most of them, even if we had to wait a while for some that were busy on other projects. Then there was the sheer weight of public applications that needed screening initially for quality. We are very conscious of the unique position we are in and while the Non-Disclosure-Agreement (NDA) that each individual has to sign protects Crytek and their IPR, each applicant was interviewed on several occasions to ensure that they were likely to add to the team on both professional and personal levels.

    Are there opportunities for someone wanting to get involved with the development of OE2?

    Well, the actual design has been pretty solid for almost a year now, but obviously it will remain flexible until we have sufficiently play tested Obsidian Edge 2. At this point we are still recruiting experienced animators and weapons modelers (portfolio required). Following the release of Crysis we may expand our team for closed beta testing ahead of public release.

    Some Mods have become hugely popular due to their intuitive game play and mass market appeal. What sort of strategy are you taking to ensure that OE2 receives the true appreciation and fame that it deserves?

    There has been a huge attention to detail applied at all stages of the design, residing on the Cryengine2, an amazing platform, Obsidian Edge 2 will be a unique game that satisfies the growing expectations of the modern gamer.

    We know we are going to produce a game that will have long lasting appeal for us, and hopefully for the fans we have picked up along the way. Another aspect of our strategy is the aforementioned timing of the release. Where OE1 had about 100,000 downloads, we anticipate five to ten times as many downloads for OE2, which we hope will result in a much larger community of players. Will we achieve that critical mass that sees a game make the transition from the numbers that play Far Cry to the numbers that play BF2? We certainly hope so, and we are doing our best to get as much public recognition for Obsidian Edge 2 as possible ahead of the release. One area we have struggled in so far is catching the eye of the gaming press. We hope that as we release more details, and with a little help from our friends we will make it impossible for them to ignore us any longer.

    Lastly, is there anything additional that you think may be of value to the wider audience out there?

    Yes. Talk to us!
    You know where to find us; www.ObsidianEdge.net or if you post in a thread that we have on your regular boards we will respond. While we have a vision and a design in place, we have and will continue to listen to the feedback we get from sites like inCrysis. As an example, we have developed the Defiance game type in direct response to public feedback; as little as 4 months ago, it wasn’t in our list of game modes. We like to hear what people are thinking!

    Thanks for the opportunity to talk to the inCrysis community Matthew!

    Kind Regards

    The Polishing Weevils

    Quelle: http://incrysis.com/crysis/index.php...sk=view&id=274

  2. #42

  3. #43
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    Und wieder ein äußerst interessantes Q/A mit OE2 und Crytek

    auf deutsch: http://www.crysisnews.de/news-artikel,19879,1.html**edit** Die deutsche Version ist so viel ich gesehen habe noch nicht ganz fertig gestellt**/edit**

    und das Original http://www.obsidianedge.net/index.ph...d=93&Itemid=48

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  5. #45
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    Verdammt interessantes Q&A

    Falls der Plan von Crytek aufgeht wird die crytek Modding Community förmlich explodieren.

  6. #46
    Professional Avatar von ---___db___---
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    jop... alleine durch das nur auf English umstellen ist schon mal gut.. ich meine dann ist nicht alles so unübersichtlich auf ihrer seite..

  7. #47
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    Zitat Zitat von Born_Brainless
    Verdammt interessantes Q&A

    Falls der Plan von Crytek aufgeht wird die crytek Modding Community förmlich explodieren.
    das liegt auch daran,dass nun Crytek bekannt und erfahrener sind!

    Im Zeichen eines Interviews der polnischen Kollegen von ObsidianEdge.net mit den Mannen von Crytek, sind nun vier neue Screenshots des Crysis Sandbox 2-Editors aufgetaucht. Des Weiteren gibt es in dem Interview neue Details zur CryEngine 2. Der Edelshooter Crysis wird zurzeit auf Basis der begehrten Engine entwickelt.
    quelle pcgames

    hehe Polishing Weevils = polnische Kollegen,laut pcgames english translator ja :P
    Current Team: 28 members.

    Nationalities:
    United States of America: 10
    Great Britain: 6
    Germany: 5
    Netherlands: 2
    Sweden: 2
    Greece: 1
    Israel: 1
    New Zealand: 1

  8. #48
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    oh, da sieht man, dass man zum Redakteur kein Abitur braucht... Man hat das Wort "polishing" in polnisch umgewandelt...

    Tja, denkt dran: Durch den Kauf der PCGames bezahlt ihr solchen Leuten diese Leistung...!

  9. #49
    User Avatar von CuZ
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    OMG... my account somehow got locked out and I couldnt get back in till today! Very frustrating

    Glad u like the interviews and hopefully you can put the details to good use yourselves...
    Yep, we are the Polishing Weevils, no Poles... yet... We do have many Polish speakers visit our site though!

    Something I meant to post earlier... Some OE2 bananas to accompany your dance PD



    Once again a huge thanks to Nathalie from www.crysisnews.de our German Translator :P
    CuZ

  10. #50
    Professional Avatar von ---___db___---
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    Hey CuZ, Just write to Warpspeed or foofie if you have problems with your account.

    I often have problems too,... but I think it's that nayty IE 7 ^^

    Just nice Bananas ^^

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